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Monthly Archives: June 2021
Found some copy protection code in Joust
There is some tricky copy protection used in Joust to stop anyone tampering with the code. I just wanted to document it here just in case anyone wants to learn about it. I was playing around with the Joust code … Continue reading
Posted in CoCo Programming, Emulation
7 Comments
CoCo 3 Demo of the scan line technique described in the previous post
This demo shows that you don’t need to double buffer the screen if you know where the scan line is. You can draw your sprites where the scan line is not drawing. I’ve posted the source to my GitHub link … Continue reading
Posted in Uncategorized
10 Comments