Author Archives: nowhereman999

CoCo 3 – Game Collision Detection Routine (6809 assembly)

I’ve been recently toying with the idea of writing a game using the CoCo 3 256 x 200 x 16 colour resolution and I got far enough along to require collision detection of the game sprites. I wrote my own code … Continue reading

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Introducing Advanced Text Screen Scrolling Solutions for CoCo BASIC Programmers

Introducing Advanced Text Screen Scrolling Solutions for CoCo BASIC Programmers I’m excited to present a versatile tool designed specifically for BASIC programmers working with the CoCo platform. This software facilitates efficient scrolling in both the conventional 32×16 text window and … Continue reading

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CoCo 3 – 256 x 200 x 16 colours is a great resolution

Since CoCo’s don’t have dedicated hardware sprites, I started writing my own library to handle this task. So in the future I won’t have to re-write this code again and again. I recently started reverse engineering the Amiga version of … Continue reading

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CoCo 3 Memory Test

I upgraded my CoCo 3 with a 2 Meg upgrade kit from Cloud9 that I picked up at CoCoFest this year. Mark Marlette makes fantastic hardware for the CoCo 3 and has been doing it forever. If you want great … Continue reading

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MOS 6502 to Motorola 6809 Assembly Language Transcoding

I’ve started looking at some MOS 6502 assembly code and I’m in the process of transcoding it to Motorola 6809 assembly. I’ve found an excellent PDF online describing the process of translating programs from the 6502 to the 6809 starting … Continue reading

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Streaming large files on the CoCoSDC

Back in 2017, Ed Snider released a cool video and audio player for the CoCoSDC on a CoCo 1. I thought it was wicked and at that time I remember fighting with the CoCoSDC to try and get some of … Continue reading

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Code golf on the CoCo

Hello, I came across a website https://codegolf.stackexchange.com where people ask others to write programs in any programming language they wish and to make the program as short as possible. I thought this would be a cool 6809 programming exercise since … Continue reading

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ROBOTRON last update…

Hello, it’s been quite awhile since my last blog post, I got tired/burnt out of working on ROBOTRON and I’ve also been doing a lot of home renovations and other life events have kept me from my CoCo hobby. I … Continue reading

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CoCo 3 3D pixel animation and how to see how much CPU usage is being used per frame

Last week on the CoCo discord assembly channel Simon Jonassen posted some code to draw and animate 128 pixels that drew a radar or fan blade type animation on the CoCo 3 screen using some very optimized 6809 assembly code. … Continue reading

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Robotron for the CoCo 3 progress update

I’ve been asked for an update on the progress of Robotron and since I made some excellent progress today I thought I’d make a video and show it on YouTube. I’ve got most of the sprites converted to compiled sprites … Continue reading

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